

Improved density and size distribution of small craters.Aerial organic life on some terrestrial planets (planets which have develop a runaway greenhouse as a result of life changing atmosphere composition).Life of planets is originated based on their surface volatiles, not the class (so carbonia and ferria can produce organic life, frozen aquaria or terra can produce exotic life, etc).

Generation of hot gas giants on polar and retrograde orbits.Equatorial ridge on small moons orbiting inside parent planet's rings.Equatorial ridge on airless moons and planets.Jupiter-like polar cyclones on gas giants, and script/editor parameters to control them.Added parameter "humidity" to control vegetation spread on planets with life.More realistic moon system generation for gas giants.Support for Hapke BRDF for custom planetary body models.Support for 3-axial ellipsoid planetary bodies, new script parameters: Oblateness (x,y,z) and Dimensions (x,y,z).Custom models for asteroids and other planetary bodies.Binary planet and its companion are named "a" and "b".Planets with a large moons with a mass ratio less than 20 are classified as a binary planets.Probability settings for a very massive moons and binary planets are moved to the config file.Separate specular power for water and icy surfaces on planets.Number of eclipse shadows per planet increased to 8.Uranus-like narrow rings around procedural planets.Thin dust rings around procedural planets like Saturn's E ring.Opposition effect increases the analytic brightness of a moon or planet, thus affects lighting.Introduced new parameters for the planets scripts: SemiMajorAxisKm, PericenterDistKm, PeriodDays, MassKg.The "rings winter" effect for Saturn and procedural planets.Clouds on gas giants and emission textures on stars cannot be switched of.Better continent/sea trench shape function.New landforms, based on Rodrigo's mod: rivers/canyons, rifts.Big collection of material textures and material presets Soil preset editor, embedded into the Biome preset editor Soil preset system to configure materials Complex terrain materials, assigned to a surface based on its color and slope Small-scale detail textures - "soil materials": Big collection of sample textures and planet class presets Biome preset editor, embedded into the Planet editor Biome preset system to configure detail textures and palettes, replaces the planet palette system Old texture atlas is replaced by sample textures which are stored in the texture array Large-scale detail textures - "biome sample textures":.All Solar System textures updated to be supported by a new terrain engine.Support of compressed formats for generated/loaded terrain textures.Optimized VRAM storage of generated/loaded terrain textures - texture arrays.Optimized texture transfer to and from GPU.Meshless terrain rendering (vertex shader texture fetching).Changed terrain error metrics to higher level of detail.Nodes/textures loading priority: closer to camera are loads first.Geometry is independent of textures, faster loading of mountain silhouettes.Built-in tutorials, based on a scenario scripts.New animated main menu, combined settings menu.
#Universe sandbox 2 barycenter full
